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Guitar Hero Turns 20 – How a Plastic Axe Connected the Gap Among Music Fans

Marking 20 years since Guitar Hero debuted across the Atlantic, providing players everywhere the means to feel like rock legends. Figuratively speaking, but try telling that someone who has nailed Free Bird’s lengthy guitar solo in front of a packed crowd of friends.

Developed by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes scrolling down the screen synchronized to the music. Each riff corresponded to specific notes, producing the sensation of a genuine live show.

The studio previously tried its hand in the music genre before partnering with RedOctane, later acquired by Activision during the mid-2000s. Together, they laid the foundations for an unlikely billion-dollar franchise that had a significant impact for many musicians included, showcasing decades-old groups to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial budgetary hurdles of licensing the songs – even though initial releases mostly used cover versions.

“We reproduced all the music because the dollar figure prohibitive,” he says. “Despite having the necessary permissions alone, it proved extremely difficult. We failed to secure bands like legendary groups – the publisher had virtually no money, and we were pretty convinced it would fail. But once Guitar Hero became a hit, and record sales airtime increased, everyone wanted to be in.”

He adds: “One of the amazing things was the number of parents reached out expressing gratitude for introducing their kids to the songs they adored. It became an intergenerational phenomenon.”

Timeless Music Gains a New Audience

Irish blues-rock band one featured act included their track in the 2008 release the popular installment. Guitarist the artist remembers how the series revived older hits back into vogue: “The game provided a bigger, new demographic. Generally this had been considered music that was past it, but then once it got included in the title and teenagers discovered it, abruptly it became trendy. This validated the genre, and got rid of the ‘dad rock’ tag. It gave all our music a new life.”

In 2008, the Answer’s debut album was still unreleased in the US, meaning the game was a key medium of discovery for the band as they went on US tour supporting the rock giants. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” he notes.

Major Band Titles Enduring Impact

Music's heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions centered around their music collections and related lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the group more money than any of their studio albums. It moved more than 500,000 units upon release, and demand for Aerosmith’s music saw an increase of up to 40% at a time when the music business was already collapsing.

The series continues to inspire quick-handed dedication among its fans. Recently, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a freeware game with almost identical mechanics and extensive customisation options. This track is challenging even in the hardest setting, not to mention performed at double speed while hitting a single one of the thousands of cues. The streamer claimed it took nine months of practice.

“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to use actual weapons and go to war,” notes DragonForce guitarist the artist.

The band had already completed a successful tour before their hit appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember our distributors calling to tell me that we were selling albums like crazy,” he shares. “It exploded on the subsequent tour, and we performed right ahead of the headliners at the event.”

In fact, the band's visibility via the game proved so vast that it risked eclipsing all other the band has done. Recently, the song was used in a trailer for a major film. “Previously I thought differently, but I’ve made peace with it,” Li says. “If you only hear a single track, it’s totally cool – everyone’s got their own musical journey and I’m glad we played a role of people’s lives”.

Enduring Impact from the Iconic Controller

The best marketing, whether it’s for automobiles, clothes or games, goes further mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” Dornbrook says. “That thrill of performing as a rock star in the spotlight. Since the beginning, the creators believed there’s an instinctive urge to make music, and their goal was to leverage innovation to enable everyone to do it”.

Most installments were released over a mere five-year period between 2005 and 2010, including derivative titles such as the DJ version, complete with a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments died down, aside from a brief comeback in 2015.

Games such as the fan project and newer releases have maintained the scene alive, and there’s expectations of something from the original publisher on the way. Recently formed developers has begun work on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace another game following the classic?

“Our team believed such titles could be similar to sports games allowing annual update every year,” he remarks. “There’s so much new music it could remain perennially popular, thus I remain optimistic. It's entirely possible why it can’t persist for future fans.”

MW
The writer

Michael Williams

James Whitfield is a seasoned tech journalist with over a decade of experience covering consumer electronics and digital culture.

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